Chapter one – The Creative Industries environment.
This chapter is quite an academic part with sociological and few economics analysis of the background. It feels it is surely important for the reader to thoroughly understand my background along with the professional environment – team and area.
Section 1 – Creative industries: the socioeconomic background
Inspired by political anthropology and sociology – two major subjects during the Sciences Po cursus – I decided to present my environment in the form of a monograph. I will not endorse the sociological definition, but rather the ethnological definition: “ethnography stays at the descriptive scale and aims to describe as precisely as possible a group or a culture. The perfect mean of expression is the monograph gathering and …show more content…
As you can notice, they are truly diverse seeing that they gather plenty of different businesses and all the industries are not equal in term of profit. For example, if you take the Architecture category you find £3.592 Bn GVA and 89.000 employees, compared to the Software & Video Games category – which is £35.073 Bn and 558.000 employees – is absolutely different. You cannot genuinely draw a unique portray for all the creative industries despite it is still the same sector. You can find small business with less than 10 employees as well as international companies with subsidiaries all over the