The models, no matter how smooth they seem, are made up of tiny triangles. The modelers need to create the surface that you see, make it soft like skin, and add bones to characters so that the animators can do their job to the best of their ability. Of course, you could animate an un-boned object, but that wouldn’t be as interesting as a character walking.
Animators take the scenes and characters that the modelers create and bring it to life with motion. Often the big struggle for animators is making the movements of characters smooth and natural.
You then take the now animated models and give them to the people in charge of special effects. People in special effects add the color and particles. You might ask, “Well, what are particles and what role do they play?” That is a good question. When I first got into Blender I had no idea what they were. Pixar uses particles to create water, dust, hair, basically anything too small to be a model.
Pixar is amazing. It does so much that not too long ago was way over my head. In the time I have before I go to college, I hope to be good enough for Pixar’s standards, or a master, whichever comes first.
Maybe someday you’ll see my name in the