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60 Cards in this Set
- Front
- Back
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What are the four approaches to tackling interaction design projects are.....
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1. User-centered Design(UCD)
2. Activity-Centered design 3. Systems design 4. Genius Design |
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User-Centered Design is the.....
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most popular approach
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The philosophy of User-Centered Design is that the.....
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user knows best.
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User-Centered Design focuses on.......
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user needs & goals
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In UCD participation from users is.....
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sought at every stage of the design process.
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UCD has its roots in.....
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Industrial design& ergonomics.
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UCD belief that designers should try........
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& fit products to people.
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Henry Dreyfuss was a......1.
2. He designed iconic..... 3. 1st popularized.... 4. His book..... |
1. Indesigner Designer
2. 500 series telephone 3. UCD 4. Designing for people (1955) |
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In UCD the user guides......
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the design
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In UCD the designer is the.....
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translator of user needs & goals
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This focuses design of computer software around users, not around computers......
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User Centered Design
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The UCD approach designers involve......
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users at every stage.
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In UCD designers consult users at.....
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beginning of project to see if project will address user needs.
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In UCD designers conduct research to.....
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determine what user's goals are.
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In UCD Next designers begin ideation, and user are brought.....
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in to help generate concepts.
Which is called Participation Design. |
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In UCD Designer evaluate and...
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test prototypes with users.
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In UCD user data is the determing.....
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factor in making design decisions
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UCD is best at getting designers to move away from....
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their own preferences and instead 2 focus on the needs & goals of the users.
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For products that will be used by millions of people UCD may not......
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work well because the audience is 2 segmented.
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Activity-Centered Design focuses on behaviors......
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surrounding particular tasks
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ACD roots are in.....
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activity theory.
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UCD is best at getting designers to move away from....
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their own preferences and instead 2 focus on the needs & goals of the users.
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Activity theory states that people create....
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tools as a result of "exteriorized" mental processes.
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For products that will be used by millions of people UCD may not......
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work well because the audience is 2 segmented.
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Activity-Centered Design focuses on behaviors......
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surrounding particular tasks
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ACD roots are in.....
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activity theory.
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Activity theory states that people create....
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tools as a result of "exteriorized" mental processes.
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Activity Centered Design favors....
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What people do & the tools they collectively create in order to make(& to communicate)
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Activity-Centered Design has what to support it, and what at the center of it.....
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activities & tools to support it not the user at the center of the design process.
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Activity-Centered Design allows designers to tightly focus.....
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on the work at hand & create support for the activity.
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ACD is well suited for.....
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complicated actions or for products with varied & large amounts of users.
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ACD relies on.....
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research as the basis for insight
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ACD designers observe &.....
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interview users 4 insights abt behaviors.
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ACD designers catalog.....
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user's activities & tasks
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ACD allows designers to focus.....
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on the task at hand & design products & tools that support those tasks.
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The downside of ACD is that.....
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it is ethically tricky, and not looking for solutions for the program as a whole.
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Systems Design uses an established......
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arrangement of components to create design solutions.
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A system is a set.....
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of entities that act upon each other is at the center of systems design.
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systems design is a structured, rigorous design approach that is excellent for....
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tackling complex problems and offers a holistic approach to designing.
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In systems design users are....
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deemphasized in favor of context. This system doesn't discount users though.
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Systems design outlines the components that the system should have which include.....
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a goal, a sensor, a comparator, and an actuator.
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In systems design the designer's job becomes.....
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that of designing the components.
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Systems design removes the guesswork and fuzziness of the...
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other approaches and provides a clear roadmap for designers to follow.
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In systems design the goal is...
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the goal of the system as a whole.
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In systems design the goal states......
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the ideal relationship between the system and the environment it lives in.
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In systems design the environment is the.....
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where does the system live, it is digital or analog etc.
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In systems design the sensors are how.....
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the system detects changes in the environment.
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In systems design the Disturbances are the.....
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changes that are detected in the environment by the sensor. These can be both expected & unexpected.
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In systems design the comparator is the.....
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the component that compares the current state(the environment) to the desired state(the goal)
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In systems design the actuator is the......
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means of making a change in the environment.
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In systems design feedback is....
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a message in the system about whether or not a goal was achieved or maintained. Which is weather or not the goal was achieved.
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In systems design controls are.....
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a means of manually manipulating the parts of the system(except the environment)
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To make most unexpected disturbances expected ( and thus make the system more stable) systems need....
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Requisite variety.
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The system needs an assortment of responses to....
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deal with a range of situations.
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Systems without requisite variety.....
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crash often.
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Systems without feedback either will not.....
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work or will be bewildering.
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Many designers feel that systems design.....
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is dehumanizing.
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The greatest strength of systems design is that.....
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it is useful for seeing the big picture.
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Genius design is...
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design that relies almost solely on the wisdom and experience of the designer to make design decisions.
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In genius design designers use their best....
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judgment as to what users want and then design the products based on that judgment.
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