• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
Front

How to study your flashcards.

Right/Left arrow keys: Navigate between flashcards.right arrow keyleft arrow key

Up/Down arrow keys: Flip the card between the front and back.down keyup key

H key: Show hint (3rd side).h key

image

PLAY BUTTON

image

PLAY BUTTON

image

Progress

1/60

Click to flip

60 Cards in this Set

  • Front
  • Back
What are the four approaches to tackling interaction design projects are.....
1. User-centered Design(UCD)
2. Activity-Centered design
3. Systems design
4. Genius Design
User-Centered Design is the.....
most popular approach
The philosophy of User-Centered Design is that the.....
user knows best.
User-Centered Design focuses on.......
user needs & goals
In UCD participation from users is.....
sought at every stage of the design process.
UCD has its roots in.....
Industrial design& ergonomics.
UCD belief that designers should try........
& fit products to people.
Henry Dreyfuss was a......1.
2. He designed iconic.....
3. 1st popularized....
4. His book.....
1. Indesigner Designer
2. 500 series telephone
3. UCD
4. Designing for people (1955)
In UCD the user guides......
the design
In UCD the designer is the.....
translator of user needs & goals
This focuses design of computer software around users, not around computers......
User Centered Design
The UCD approach designers involve......
users at every stage.
In UCD designers consult users at.....
beginning of project to see if project will address user needs.
In UCD designers conduct research to.....
determine what user's goals are.
In UCD Next designers begin ideation, and user are brought.....
in to help generate concepts.
Which is called Participation Design.
In UCD Designer evaluate and...
test prototypes with users.
In UCD user data is the determing.....
factor in making design decisions
UCD is best at getting designers to move away from....
their own preferences and instead 2 focus on the needs & goals of the users.
For products that will be used by millions of people UCD may not......
work well because the audience is 2 segmented.
Activity-Centered Design focuses on behaviors......
surrounding particular tasks
ACD roots are in.....
activity theory.
UCD is best at getting designers to move away from....
their own preferences and instead 2 focus on the needs & goals of the users.
Activity theory states that people create....
tools as a result of "exteriorized" mental processes.
For products that will be used by millions of people UCD may not......
work well because the audience is 2 segmented.
Activity-Centered Design focuses on behaviors......
surrounding particular tasks
ACD roots are in.....
activity theory.
Activity theory states that people create....
tools as a result of "exteriorized" mental processes.
Activity Centered Design favors....
What people do & the tools they collectively create in order to make(& to communicate)
Activity-Centered Design has what to support it, and what at the center of it.....
activities & tools to support it not the user at the center of the design process.
Activity-Centered Design allows designers to tightly focus.....
on the work at hand & create support for the activity.
ACD is well suited for.....
complicated actions or for products with varied & large amounts of users.
ACD relies on.....
research as the basis for insight
ACD designers observe &.....
interview users 4 insights abt behaviors.
ACD designers catalog.....
user's activities & tasks
ACD allows designers to focus.....
on the task at hand & design products & tools that support those tasks.
The downside of ACD is that.....
it is ethically tricky, and not looking for solutions for the program as a whole.
Systems Design uses an established......
arrangement of components to create design solutions.
A system is a set.....
of entities that act upon each other is at the center of systems design.
systems design is a structured, rigorous design approach that is excellent for....
tackling complex problems and offers a holistic approach to designing.
In systems design users are....
deemphasized in favor of context. This system doesn't discount users though.
Systems design outlines the components that the system should have which include.....
a goal, a sensor, a comparator, and an actuator.
In systems design the designer's job becomes.....
that of designing the components.
Systems design removes the guesswork and fuzziness of the...
other approaches and provides a clear roadmap for designers to follow.
In systems design the goal is...
the goal of the system as a whole.
In systems design the goal states......
the ideal relationship between the system and the environment it lives in.
In systems design the environment is the.....
where does the system live, it is digital or analog etc.
In systems design the sensors are how.....
the system detects changes in the environment.
In systems design the Disturbances are the.....
changes that are detected in the environment by the sensor. These can be both expected & unexpected.
In systems design the comparator is the.....
the component that compares the current state(the environment) to the desired state(the goal)
In systems design the actuator is the......
means of making a change in the environment.
In systems design feedback is....
a message in the system about whether or not a goal was achieved or maintained. Which is weather or not the goal was achieved.
In systems design controls are.....
a means of manually manipulating the parts of the system(except the environment)
To make most unexpected disturbances expected ( and thus make the system more stable) systems need....
Requisite variety.
The system needs an assortment of responses to....
deal with a range of situations.
Systems without requisite variety.....
crash often.
Systems without feedback either will not.....
work or will be bewildering.
Many designers feel that systems design.....
is dehumanizing.
The greatest strength of systems design is that.....
it is useful for seeing the big picture.
Genius design is...
design that relies almost solely on the wisdom and experience of the designer to make design decisions.
In genius design designers use their best....
judgment as to what users want and then design the products based on that judgment.