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27 Cards in this Set
- Front
- Back
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Attack-by-fire
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Attack-by-fire is a tactical mission task
in which a commander uses direct fires, supported by indirect fires, to engage an enemy without closing with him to destroy, suppress, fix, or deceive him. |
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Breach
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Breach is a tactical mission task in which the unit employs all
available means to break through or secure a passage through an enemy defense, obstacle, minefield, or fortification. |
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Bypass
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Bypass is a tactical mission task
in which the commander directs his unit to maneuver around an obstacle, position, or enemy force to maintain the momentum of the operation while deliberately avoiding combat with an enemy force. |
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Clear
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Clear is a tactical mission task
that requires the commander to remove all enemy forces and eliminate organized resistance within an assigned area. |
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Control
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Control is a tactical mission task that requires the commander
to maintain physical influence over a specified area to prevent its use by an enemy or to create conditions necessary for successful friendly operations. |
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Counterreconnaissance
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Counterreconnaissance is a tactical mission task that encompasses
all measures taken by a commander to counter enemy reconnaissance and surveillance efforts. Counterreconnaissance is not a distinct mission, but a component of all forms of security operations. |
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Disengage
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Disengage is a tactical mission task where a commander has his
unit break contact with the enemy to allow the conduct of another mission or to avoid decisive engagement. |
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Exfiltrate
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Exfiltrate is a tactical mission task where a commander removes
soldiers or units from areas under enemy control by stealth, deception, surprise, or clandestine means. |
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Follow and support
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Follow and support is a tactical mission task in which a committed
force follows and supports a lead force conducting an offensive operation. |
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Occupy
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Occupy is a tactical mission task that involves moving a
friendly force into an area so that it can control that area. Both the force’s movement to and occupation of the area occur without enemy opposition. |
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Reduce
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Reduce is a tactical mission task that involves the destruction
of an encircled or bypassed enemy force. |
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Retain
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Retain is a tactical mission task in
which the commander ensures that a terrain feature controlled by a friendly force remains free of enemy occupation or use. |
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Secure
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Secure is a tactical mission task that involves preventing a unit,
facility, or geographical location from being damaged or destroyed as a result of enemy action. |
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Sieze
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Seize is a tactical mission task
that involves taking possession of a designated area by using overwhelming force. |
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Support by Fire
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Support-by-fire is a tactical mission task in which a maneuver
force moves to a position where it can engage the enemy by direct fire in support of another maneuvering force. |
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Block
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Block is a tactical mission task
that denies the enemy access to an area or prevents his advance in a direction or along an avenue of approach. Block is also an engineer obstacle effect that integrates fire planning and obstacle effort to stop an attacker along a specific avenue of approach or prevent him from passing through an engagement area. |
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Canalize
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Canalize is a tactical mission
task in which the commander restricts enemy movement to a narrow zone by exploiting terrain coupled with the use of obstacles, fires, or friendly maneuver. |
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Contain
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Contain is a tactical mission
task that requires the commander to stop, hold, or surround enemy forces or to cause them to center their activity on a given front and prevent them from withdrawing any part of their forces for use elsewhere. |
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Defeat
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Defeat is a tactical mission task that occurs when an enemy
force has temporarily or permanently lost the physical means or the will to fight. The defeated force’s commander is unwilling or unable to pursue his adopted course of action, thereby yielding to the friendly commander’s will and can no longer interfere to a significant degree with the actions of friendly forces. Defeat can result from the use of force or the threat of its use. |
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Destroy
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Destroy is a tactical mission task that physically renders an enemy
force combat-ineffective until it is reconstituted. Alternatively, to destroy a combat system is to damage it so badly that it cannot perform any function or be restored to a usable condition without being entirely rebuilt. |
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Disrupt
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Disrupt is a tactical mission
task in which a commander integrates direct and indirect fires, terrain, and obstacles to upset an enemy’s formation or tempo, interrupt his timetable, or cause his forces to commit prematurely or attack in a piecemeal fashion. Disrupt is also an engineer obstacle effect that focuses fire planning and obstacle effort to cause the enemy to break up his formation and tempo, interrupt his timetable, commit breaching assets prematurely, and attack in a piecemeal effort. |
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Fix
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Fix is a tactical mission
task where a commander prevents the enemy from moving any part of his force from a specific location for a specific period. Fix is also an engineer obstacle effect that focuses fire planning and obstacle effort to slow an attacker’s movement within a specified area, normally an engagement area. |
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Interdict
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Interdict is a tactical mission task where the commander prevents,
disrupts, or delays the enemy’s use of an area or route. |
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Isolate
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Isolate is a tactical mission task
that requires a unit to seal off—both physically and psychologically—an enemy from his sources of support, deny him freedom of movement, and prevent him from having contact with other enemy forces. |
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Neutralize
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Neutralize is a tactical mission task
that results in rendering enemy personnel or materiel incapable of interfering with a particular operation. |
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Suppress
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Suppress is a tactical mission task that results in the temporary
degradation of the performance of a force or weapon system below the level needed to accomplish its mission. |
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Turn
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Turn is a tactical mission task
that involves forcing an enemy element from one avenue of approach or movement corridor to another. Turn is also a tactical obstacle effect that integrates fire planning and obstacle effort to divert an enemy formation from one avenue of approach to an adjacent avenue of approach or into an engagement area. |