- Shuffle
Toggle OnToggle Off
- Alphabetize
Toggle OnToggle Off
- Front First
Toggle OnToggle Off
- Both Sides
Toggle OnToggle Off
Front
How to study your flashcards.
Right/Left arrow keys: Navigate between flashcards.right arrow keyleft arrow key
Up/Down arrow keys: Flip the card between the front and back.down keyup key
H key: Show hint (3rd side).h key
![]()
PLAY BUTTON
![]()
PLAY BUTTON
![]()
12 Cards in this Set
- Front
- Back
|
Call to Adventure
|
The hero is presented with a problem, challenege or adventure to take which will remove him from his ordinary world.
|
|
Refuse to Call
|
The hero may refuse the call or be reluctant at first.
|
|
Meeting the Mentor
|
A wise guidance councelor who tries to train or help the hero, the person looks out for the hero.
|
|
Crossing the 1st Threshold
|
The 1st event/battle that the hero has to overcome it marks the hero's entry into his jouney.
|
|
Test
|
A series of obstacles the hero has to face on his jouney. This is what the hero must endure on his journey.
|
|
Enemies
|
The one/ones who are evil and perform "bad" actions. They are the ones causing the trouble that the hero wants to stop.
|
|
Approach to the Supremen Test
|
The last things the hero does before he meets the main "bad guy"
|
|
The Supreme Test
|
The hero meets the villain this is the last big last big battle, the biggest conflict.
|
|
Reward
(passed the supreme test) |
The result of passing the supreme test usually evil has been conquered.
|
|
The Road back to the Ordinary World
|
The hero goes back to family, friends and mentor.
|
|
Ressurection/New World
|
The hero has proven himself worthy and is "re-born" spiritually or emotionally. He/she has learned from his experiences and is a different person because of his journey.
|
|
Return with the prize
|
The hero returns to the "ordinary world" bearing whatever the object of the quest happens to be. Usually the hero "gets the girl"
|