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15 Cards in this Set

  • Front
  • Back
Managing through technological change (3)
- competence enhancing vs. destroying
- who wins the design competition for dominance - incumbents
- creative destruction, stay aware during change
Weird rules of creativity(4)
-Stay out of the way
-Low SM, weird backgrounds, people disliked
-encourage defiance, punish inaction
-random selection, don't listen to customers
The Creative Process(4)
- discovery, invention, creation
- passion and intellect in arts and science
- induction/speculation as creative process
- seeing patterns in randomness
Making Management Decisions: The Role of Intuition and Emotion (7)
- Rational, nonrational, irrational
- Analyses frozen into habit
- Chess masters, businessmen
- MIS
- Efficiency through large chunking of information
- intiuition and analysis as complementary
- Optimal problem solving
Coupling analysis and intuition in management (5 - 4)
- shortcomings of analysis, MIS, vietnam
- Grand fallacy: analysis includes synthesis
- I vs. A: cost (investment/operating), error, ease, complexity, creativity
-Rule of the tool
-"Strategic planning" Planners vs. strategists
Beyond the information revolution(4)
-changing mental geography
-routinization
-new social institutions w/ new technology
-Gentleman vs. Technologist, social incentives, bribing the knowledge worker
The great disruption(5-4)
-Japan vs. US
-performance trajectories: top end vs. what's available to user
-advantages of innovating within low end available to user
-Bad: listening to customers, pursuing high margins, pursuing big markets, relying on mkt. research
-Great leap downward (bottom billion)
8 design rules for innovation(1,10)
-don't innovate, create environment for innovation
- big aspirations, elastic business definition, cause, new voices, open market for ideas/talent/capital, low risk experimentation, cellular division, personal wealth
Best Buy(3,5)
Strategos
- Discovery, synthesis, realization
- 5 lenses: customer insight, orthodoxies, discontinuities, industry mapping, core competencies
The Panda's Thumb of Technology (3)
-optimal design does not always prevail
-qwerty vs. dvorak keyboard
-contingency and incumbency
Strategic Maneuvering and Mass Market Dynamics: The triumph of VHS over Beta (4)
- Betamax first, more technologically advanced
- first moves vs. later entrants
- bandwagon effects
- in absence of no producer being strong enough, market sets the standard
3M (5)
-market strategy
-dual ladder system
-internal grants
-microreplication: fresnel lenses and surfaces
-15% free time
Understanding power in organizations (6)
-new age self-centeredness, ambivalence about power
- $8000 sign
- "the capacity to bring about certain intended consequences in the behavior of others'
- Decision making, implementation, GTD
- Problems of hierarchical authority
-managing with power > mapping out relationships and motives
CNV at P&G (6)
- Craig Wynett
- leveraging multiple R&D competencies
- Corporate Innovation Fund
- based on consumer needs and tech capacity (brainstorming is useless
- evaluation: consumer, tech capacity, business opportunity
- CNV, outside of categories
Gunfire at sea (5)
- Scott, serendipity 'the prepared mind'
- changing established societies such as the navy
- Mahan 'no military service can reform itself'
- Cambria plant industrial revolution
-Becoming an adaptive society, process vs. product