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114 Cards in this Set
- Front
- Back
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Emphasized Holistic Perception
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"The whole is greater than the sum of its parts."
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Gestalt Laws of Organization
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All apply to vision as well as sound
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Law: Closure
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- Groupings tend to be in complete or enclosed figures
- 3 corners look like a triangle |
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Law: Proximity
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- Elements close together in time and space tend to be perceived together
- 8 lines look like 4 pipes |
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Law: Similarity
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- Elements that are similar to each other tend to be grouped together
- Diamond of Os on background of Xs |
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Law: Simplicity
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- Patterns are organized in as basic and straightforward a manner as possible
- Don't see a number of lines, but a box instead |
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Law: Common Fate
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- Elements shifted together in a similar manner
- i.e. Camouflage: You don't recognize a figure blended in with the background |
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Gestalt
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A pattern or configuration
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Heuristics
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- As opposed to algorithms
- Rules of thumb, as opposed to guaranteed solutions |
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Figure-Ground Principle
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- Can view the figure or the ground, but not both
- Background: spaces within the object - Circumscription: Other things being equal, we see the more circumscribed (surrounded) form as the figure |
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Feature Types (Analysis)
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We tend to organize our knowledge around prototypes (Bird = Raven, Cardinal)
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Identification of Features
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Geons: basic features (shapes) that neurons can identify in the world; breaking up complex figures into images we can comprehend
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Top-Down Processing
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- Conceptually driven
- Using experience, knowledge, impressions, motivation to decipher otherwise ambiguous stimuli |
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Bottom-Up Processing
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- Data driven
- Recognizing information in stimuli - Complimentary theory with top-down processing (work simultaneously) |
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Perceptual Constancy
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- The tendency for objects to be perceived as unvarying and consistent even as we see them from different vantage points and distances
- Several Subtypes |
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Brightness and Color Constancy
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The tendency for an object to have normal brightness and color regardless of lighting conditions
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Shape Constancy
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The tendency for objects to seem unchanged regardless of viewing angle
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Size Constancy
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The tendency to see an object as the same size, regardless of distance
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Location Constancy
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The tendency of an object to remain in the same position even as we move about
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Constructive Theory
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Previous knowledge, experience inform perception of stimuli (friend walking toward you not getting bigger)
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Ecological Theory
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- Information in environment informs the perception of stimuli (friend not actually that small because the far away car is not that small either)
- Complimentary theory with constructive theory (working simultaneously) |
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Depth Perception
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- Binocular Disparity: 2 eyes --> 2 visual fields --> 3rd dimension synthesizing depth
- Random Dot Autostereograms: Displace dots that stand out as a pattern amongst a mass of random dots |
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Monocular Depth Cues: Superposition
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If one object cuts off the view of another, we perceive it as nearer to us
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Relative Size
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If there are several similar objects of different sizes, the smaller ones are perceived as being in the distance
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Height in the Plane
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Objects farther away appear to be higher in the horizontal plane
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Texture Gradients
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For irregular surfaces, the grain becomes finer as distance increases
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Motion Parallax
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As your head moves, the retinal image of distant objects moves more slowly than the retinal image of closer objects
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Linear Perspective
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Parallel lines appear to converge as they become more distant
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The Stroop Task
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- Selective Attention: The process that controls our awareness of, and readiness to respond to, particular categories of stimuli or stimuli in a particular location to the exclusion of others
- Can read the names of the colors much more easily than name the colors of the words |
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Context Effects
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- Context affects how we perceive stimuli
- Constantly looking for patterns - Brain cannot avoid perceiving stimuli - Brain looks for patterns even when they aren't there and suggests meanings that are not right and order when it is or is not there. - But we often still accept them |
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Sensation, Perception, Memory
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- Sensation: taking in information from the outside world
- Perception: attached meaning to the incoming information - Memory: maintaining the information so it can be used and reused |
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Definition of Perception
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- The brain's use of information provided by sensory systems to produce a response
- Selects what is important and gets you to pay attention to information and decide what it means as fast as possible |
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Dorsal Stream
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The flow of information from the primary visual cortex to the visual association area in the parietal lobe; used to form the perception of an object's location in three-dimensional space (the "where" system)
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Ventral Stream
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The flow of information from the primary visual cortex to the visual association area in the lower temporal lobe; used to form the perception of an object's shape, color, and orientation (the "what" system)
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Template
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A hypothetical pattern that is stored in the nervous system and is used to perceive objects and shapes by a process of comparison (i.e. Cookie Cutter)
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Phi Phenomenon
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The perception of movement caused by the turning on and off of two or more lights, one at a time, in sequence; often used on theater marquees; responsible for the apparent movement of images in movies and television
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memories three basic processes
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encoding: recording info
storage: maintaining info retrieval: retrieving info |
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the atkinson-sciffrin model
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- the three stage model of memory
- sensory input --> sensory memory --> attention--> rehearsal (short-term memory) --> storage --> retrieval (long term memory) - Can't explain everything, has limits |
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sensory memory (register)
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memory in which representations the physical features of a stimulus are stored for very brief durations
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sperling's experiment
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with full report technique
subjects only remembered 3-4 out of 12 letters with focus using different pitches 3 out of 4 letters were reported (partial report technique) |
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iconic memory
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- Holds 9-10 items for up to a quarter of a second
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Echoic Memory
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- Holds 5 items for 2 seconds
- Takes time to recall info |
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Rehearsal
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Coding is acoustic; we remember things by hearing them repeatedly
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Short-Term vs. Working Memory
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Similar, but working memory is more related to connecting to long-term memory
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brown- peterson technique
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short term mem lasts less than 30 seconds. in the experiment in 30 seconds you lose half the words
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serial position curve
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-primacy effects remember earliest items better than middle (don't have a lot in mem yet so these words can be given some rehearsal)
-recency effects you remember most recent items best because they are in your short term memory |
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memory span task
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capacity 7+/- two items
through chunking (7471865 = 747 1865), able to retain more information |
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long term memory: dynamic process
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-coding is multi dimensional
it can be any sensory stimulus -tracking down info--> what it means to me -semantic code: where do I use it, how do I use it |
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priming
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one thing makes it easier to recall another
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recall versus recognition
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- Recall: getting specific pieces of information from your memory for a specific thing
- Recognition: identifying a stimulus that you have been exposed to before - studies use both. they test different systems of the brain |
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levels of processing approach: elaboration
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- forms a semantic network with distinctiveness
- Used together in more effective processing methods |
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distinctiveness
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- certain stimuli stand apart
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elaborative versus maintenance rehearsal
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elaborative- processing info on a meaningful level, such as formation association, attending to the meaning of the material, thinking about it, and so on.
maintenance- Rote repetition of information; repeating a given item over and over again |
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Cue-Dependent Forgetting
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- Cues in the encoding context are gone in the retrieval context
- Encoding Specificity: Easiest to retrieve info when the two contexts match |
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Long-Term Memory Capabilities
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Capacity: Limitless
Duration: Limitless |
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Types of LTM: Episodic v. Semantic
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- Episodic: Memory for when events happen relative to other events
- Semantic: General knowledge about the world |
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Implicit v. Explicit
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- Implicit: Info you have learned that affects your behavior (i.e. tying your shoes)
- Explicit: Actually have to think about things step by step (math problem) |
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Perspective v. Retrospective
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Perspective: Remembering to do something
Retrospective: Remember something you've done |
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Flashbulb Memory
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- Remember highly arousing, highly emotional events more clearly
- Post-Traumatic Stress Disorder (flashbulb memory keeps coming back) |
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Memory Disorders: Amnesia
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- Anterograde: Can't remember anything after the memory loss
- Retrograde: Can't remember anything before the memory loss - Different types of memory stores |
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Biology of Memory: Long-Term Potentiation
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- Changes in dendritic branching
- Changes in receptor number and sensitivity |
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Biology of Memory: Brain Structures Involved in Memory
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- Frontal Lobe --> Episodic Memory
- Amygdala --> Emotional Memory - Temporal Lobe --> Priming, memory consolidation - Hippocampus --> Explicit Memory - Cerebellum --> Implicit Memory, Motor Memory |
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Schemas
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- You have done something enough times that you have schematized the process --> generic memory of same incident repeated
- Certain, memorable events stick out and are remembered, even if in the same context |
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Autobiographical Memory
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Remember what you were doing, what was going on during an event
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Eyewitness Memories
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- Very, very unreliable and faulty
- But juries pay more attention to eyewitnesses than scientific evidence |
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Proactive & Retroactive Interference
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- Proactive: Old info interferes with new info
- Retroactive: New info interferes with old info - Recognition better than relearning which is better than free recall - See Notes for Graphic |
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Memory Improvement
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- Imagery > looking at face, color
- Make judgement as you see stimulus not afterwards |
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Memory Improvement: Mnemonics
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- Imagery (connect to idea or term)
- Method of Loci (associate one thing with another through location) - Organization: hierarchy |
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Memory Improvement: Mediators
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- First Letter Technique (ROYGBIV)
- Narrative Technique (make up a story) - Substitution Method (letters for phone numbers) |
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Ad Hoc Mnemonics
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- "I before E, except after C"
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External Memory Aids
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- Planners, phone books, etc.
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Summary of Memory
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--> Iconic Sensory Memory:
Duration- 250 ms Capacity- 9-10 items Coding- Visual --> Echoic Sensory Memory 2 seconds 5 items Acoustic --> STM: <30 seconds 7+-2 chunks Primarily Acoustic --> LTM Infinite Infinite Multi-Dimensional |
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Memory Consolidation
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The change of information from a state of short-term activation into structural changes in the brain. These changes are considered permanent and therefore part of long-term memory.
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Brain Structures Involved in Consciousness
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- Reticular Formation: autonomic functions (pump blood, respiration)
- Hypothalamus: fight-or-flight, glandular activity - Suprachiasmatic Nucleus (SCN): monitors optic nerve activity (see whether it is light or dark outside), controls circadian rhythms --> SCN spits out melatonin, which regulates sleep and wakefulness cycles - Cerebral Cortex: higher-level thinking, higher-order consciousness, how we want to act on these thoughts and in response to stimuli |
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Sleep & EEG
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- EEG Studies: watching/studying brain activity
- Electrical activity in the brain being recorded --> brain wake patterns correlate with sleep wakefulness |
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EEG Patterns Associated w/ States of Consciousness: Beta
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Frequency (Hz or cycles/second): 13-24 Hz
Typical States of EEG Consciousness: Normal waking thought, alert problem solving Brain Wave: Highest frequency, lowest amplitude |
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Alpha
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Frequency: 8-12 Hz
Typical States: deep relaxation, blank mind Wave: lower frequency, higher amplitude |
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Theta
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Frequency: 4-7 Hz
Typical States: Light Sleep Wave: even lower frequency, higher amplitude |
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Delta
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Frequency: 0-3 Hz
Typical States: deep sleep Wave: lowest frequency, highest amplitude |
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REM Sleep: Average, Healthy Person
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- 90 minute sleep cycle
- REM Sleep: Paradoxical because eyes moving like they're awake (deep sleep but appear to be awake on EEG--> report dreaming) - When deprived, people fall into REM more easily - See notes for graphic |
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Rebound Effect
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Sleep gets interrupted and then the person goes back into a longer REM cycle.
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Patterns & Age
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- As you get older, you spend fairly the same amount of time in each stage but significantly less time in REM
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Circadian Rhythm
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- A daily rhythmical change in behaviors or physiological processes
- SCN: the biological "clock" in the hypothalamus that controls circadian rhythms, spits out melatonin to regulate |
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Why do we sleep?
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- Restorative Theories: bodily resources restored to be activated again
- Circadian Theories: Body is the result of evolution; sleep has survival value (keep animal out of harm's way for 1/3 of its life) |
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Dreams
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- Fascinating but really hard to know anything about them
- Nightmares: frightening dreams - Night Terrors: extremely scary, relatively rare |
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Theories about Dreams: Freud's Theory
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- Dreams are an expression of unconscious wish fulfillment
- Manifest Content: overt story-line of the dream (symbolic) - Latent Content: What does that mean? (much different from explicit events of dream) - Not scientific, widely rejected |
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Reverse Learning Theory
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Dreaming gets rid of unnecessary information you acquired during the day and holds on to important things
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Dreams-For-Survival Theory
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Repeat important information in dreams so you can know it better for survival
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Activation-Synthesis Theory
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Dreams resulting from random electrical actions
- Stimulation from reticular formation produces high cortical activation --> Emotional modules --> Perceptual modules --> Motivational modules --> Cognitive modules - Some evidence for all these theories but not overwhelming for any of them |
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Hypnosis & Meditation
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- Some evidence (reduced pain sensitivity)
- Altered state vs. Responsibility - Relaxed State? - Posthypnotic Suggestion: A suggestion made by a hypnotist that is carried out some time after the participant has left the hypnotic state and usually according to a specific cue Posthypnotic Amnesia: Failure to remember what occurred during hypnosis; induced by suggestions made during hypnosis |
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Drug Addiction
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- Physical Dependence
- Psychological Dependence --> Sometimes feel both |
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Tolerance
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- Body learns to metabolize drug faster, so people use larger and larger doses
- Can lead to suppressing functions (overdose) |
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Psychoactive Drugs
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- Used for effect (can move through brain barrier) and lead to addiction
- Also used for experience, self-medication, thrill |
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Stimulants
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Increase heart rate, blood pressure, muscle activity
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Stimulants: Caffeine
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- Inhibitory NT antagonist
- Tea, chocolate, aspirin - First, blood pressure increases, then the crash comes, so you need to drink more - Insomnia, need to use the bathroom a lot, alertness, attentiveness |
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Nicotine
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- Anti-insulin
--> Increases glycogen metabolism, yielding increased glucose levels --> Increases sympathetic NS activity and arousal --> Caffeine and nicotine enhance each other's metabolism - Highly addictive |
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Cocaine
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- Crack, etc. --> Not synthetic
- Blocks reuptake of excess dopamine (involved in movement/motor systems) - Shuts down mechanisms that deactivate neurotransmitters |
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Amphetamines
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- Synthesized in a lab
- Benzedrine (speed), meth - Alertness, talkativeness - Works like cocaine: increase release at neurotransmitters - Amphetamine Psychosis: positive symptoms of schizophrenia |
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Depressants
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- Intoxication
- Alcohol: effects include relaxation, happiness, emotional responses - Sedatives --> Barbiturates (quaaludes) --> Synergistic Effects: dangerous, effects of different drugs multiply each other |
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Narcotics (Opiates)
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- Two terms used interchangeably (narcotics=synthetic; opiates= naturally-occurring)
- Derived from Opium - Increased relaxation, separation from pain and anxiety - Work on opium-like receptors, endorphins (agonist) - In turn, affect other systems |
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Compensatory Effect
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Body learns how to metabolize drugs, substances
--> Has help from context of drugs (ritual): signal to body to start compensatory response --> Makes quitting drugs difficult (relapse) as people step back into the context after rehab |
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Types of Narcotics and Opiates
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- Methodone: satisfies physical cravings without the high (used to ease withdrawal), and then the patient can be weened off of it
- Morphine - Heroine - Codeine - Demerol |
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Hallucinogens
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- Distort sensory and perceptory systems (sometimes resulting in hallucinations)
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Marijuana
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- Takes much higher quantity to produce hallucinations
- Euphoria, relaxation, higher senses - No evidence of addiction - One of the safest drugs - Short-term, minor effects (memory loss, slower reaction time) - Long-Term: temporary immune system damage, lung damage, decreased sex hormones --> All reversible |
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LSD
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- Operates on serotonin system (affects all kinds of other NT and brain systems)
- All perceptions changed - Synesthesia: senses interact ("9 tastes like a banana") - Generally safe, but always the chance of a bad trip - Unmetabolized LSD stored in fat cells, can be released after strenuous activity, lead to acid flashback |
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PCP
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- Ketamine (Special K): safe, effective anesthetic (does not impede basic functions, but other side effects are present too)
--> Used in veterinary medicine and very young children (won't understand hallucinations) - More dangerous because they cause delusion, paranoia, and destructive behavior - Completely synthetic - Can function as depressant, stimulant, and hallucinogen at the same time --> Depressant and hallucinogen in high doses |
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Definition of Consciousness
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The awareness of complex private processes such as perception, thinking, and remembering
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Definition of Memory
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The cognitive processes of encoding, storing, and retrieving information
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Selective v. Divided Attention
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- Selective: The process that controls our awareness of, and readiness to respond to, particular categories of stimuli or stimuli in a particular location to the exclusion of others
- Divided Attention: The process by which we distribute awareness among different stimuli or tasks so that we can respond to them or perform them simultaneously |
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Inattention Blindness
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Failure to perceive an event when attention is diverted elsewhere
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Split-Brain Operation
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A surgical procedure that severs the corpus callosum, thus abolishing the direct connections between the cortex of the two cerebral hemispheres
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EEG-like Devices
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Electromyogram: A record of muscle activity
Electo-oculogram: A record of eye movements |
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Polygraph
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An instrument that records changes in physiological processes such as brain activity, heart rate, and breathing
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Insomnia
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A general category of sleep disorder related to difficulty in falling asleep and remaining asleep
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