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16 Cards in this Set
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- Back
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Terran SCV
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Cost: 50 min, 0 gas, 1 supply, 17 sec.
Stats: 45 hp, 0 armor, 5 dmg, .1 range, 1.5 attack, 2.8125 movement. Type: light, biological, mechanical Hotkey: S |
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Terran Marine
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Cost: 50 min, 0 gas, 1 supply, 25 sec.
Stats: 45 hp, 0 armor, 6 dmg, 5 range (+1 in bunker), .8608 attack, 2.25 movement Type: light, biological Hotkey: A Abilities: Stimpack (T) costs 10 hp for 50% faster attack and movement for 12 sec. Upgrades: Combat Shield (C) adds 10 hp. |
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Terran Marauder
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Cost: 100 min, 25 gas, 2 supply, 30 sec.
Stats: 125 hp, 1 armor, 10 dmg (+10 vs. armored), 6 range (+1 in bunker), 1.5 attack, 2.25 movement. Type: armored, biological Hotkey: D Upgrades: Concussive Shells (G) slow movement of non-massive units 50%. |
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Terran Reaper
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Cost: 50 min, 50 gas, 1 supply, 45 sec.
Stats: 50 hp, 0 armor, 4(+5 vs. light) (x 2) dmg, 4.5 range (+1 in bunker), 1.1 attack, 2.9531 movement, Type: light, biological, Hotkey: R Abilities: can jump up and down cliffs. Upgrades: Nitro boost (N) increases reaper movement speed. |
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Terran Ghost
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Cost: 200 min, 100 gas, 2 supply, 40 sec.
Stats: 100 hp, 0 armor, 10 (+10 vs light) dmg, 6 (+1 in bunker) range, 1.5 attack, 2.25 movement, 200 energy (50 initial) Type: light, biological Hotkey: G Abilities: Nuclear strike (N) deals 300 (+200 vs buildings) dmg after 20 sec. Snipe (R) costs 25 energy to deal 25 dmg. to a biological unit (+25 vs. psionic) ignoring armor. EMP (E) costs 75 energy and has 10 range and 1.5 area effect. Drains 100 energy (+100 vs protoss shields) of all units, including allied. Reveals cloaked units temporarily but not burrowed. Cloak (C) costs 25 (+.9/sec) to cloak ghost. Decloak (D) stops cloaking. |
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Terran MULE
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Cost: 50 energy (Orbital Command)
Stats: 60 hp or (90 sec), 0 armor, dmg, range, and attack N/A, 2.8125 movement, Type: light, mechanical Hotkey: E Abilities: Can be called down to any viewable area on the map via drop pod. Takes 3 times longer to mine, but harvests 30 minerals per trip and can mine on same mineral patch as an SCV. Repairs mechanical units and buildings. |
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Terran Hellion
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Cost: 100 min, 0 gas, 2 supply, 30 sec.
Stats: 90 hp, 0 armor, 8 (+6 vs light) dmg, 5 range, 2.5 attack, 4.25 movement, Type: light, mechanical Hotkey: E Upgrades: Infernal Pre-Igniter (I) increases dmg vs light units 5 (to 11 dmg). |
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Terran Siege Tank
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Cost: 150 min, 125 gas, 3 supply, 45 sec.
Stats: 160 hp, 1 armor, 15 (+10 vs armored) dmg, 7 range, 1.04 attack, 2.25 movement, Type: armored, mechanical Hotkey: S Abilities: Siege Tech (S) enables Siege Mode (E) which turns Siege Tank into a stationary unit temporarily. 35 (+15 vs armored) dmg, 2-13 range, 3 attack. does splash damage with 2 radius. Transition takes 4 sec. Tank Mode (D) |
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Terran Thor
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Cost: 300 min, 200 gas, 6 supply, 60 sec.
Stats: 400 hp, 1 armor, 30 x 2 dmg (6 (+6 vs light) x 4 vs air with .5 splash dmg radius), 7 (10 vs air) range, 1.28 (3 vs air) attack, 1.875 movement, 200 energy (50 initially) Type: Massive, Mechanical Hotkey: T Abilities: 250 mm Cannons (C) costs 150 energy to deal 500 dmg/ 6 sec to a building or ground unit. 7 range. Stuns units. |
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Terran Auto-Turret
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Cost: 50 energy (Raven)
Stats: 150 hp or 180 sec( 240 with Durable Materials), 1 armor, 8 dmg, 6 range, .8 attack, Type: armored, mechanical, structure Hotkey: T Upgrades: Durable Materials (D) increases duration from 180 to 240 sec. Hi-sec Auto Tracking (H) adds 1 to auto turret range (7 range w/ upgrade) Building Armor (B) adds 2 to armor of structures. |
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Terran Viking
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Cost: 150 min, 75 gas, 2 supply, 42 sec.
Stats: 125 hp, 0 armor, 10 (+4 vs armored) x 2 (12 vs ground) dmg, 9 (6 vs ground) range, 2 (1 vs ground) attack, 2.75 (2.25 ground) movement, Type: armored, mechanical Hotkey: V Abilities: Transformation allows the Viking to change between Assault Mode (D) and Fighter Mode (E) in 3 sec. |
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Terran Banshee
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Cost: 150 min, 100 gas, 3 supply, 60 sec.
Stats: 150 hp, 0 armor, 12 x 2 dmg (ground only), 6 range, 1.25 attack, 2.75 movement, 200 energy (50 initially) Type: light, mechanical Hotkey: E Abilities: Cloak (C) costs 25 energy (+.9/sec) enables the Viking to Cloak itself. Decloak (D) ends cloaking. |
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Terran Medivac
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Cost: 100 min, 100 gas, 2 supply, 42 sec.
Stats: 150 hp, 1 armor, 2.5 movement, 200 energy (50 initially) Type: armored, mechanical Hotkey: D Abilities:Healing (E) costs 1 energy to heal 3 hp of a friendly or allied unit, including zerg fliers. cannot stack with roach's fast healing rate, and two medivacs cannot heal the same unit at once. Cannot heal units inside medivacs. Can Load and Unload units, or Unload all units. |
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Terran Raven
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Cost: 100 min, 200 gas, 2 supply, 60 sec.
Stats: 140 hp, 1 armor, 2.25 movement, Type: Light, Mechanical Hotkey: R Abilities: Detects cloaked and burrowed units. Auto-Turret (T) costs 50 energy and places a robotic gun which attacks air and ground and lasts 180 sec (240 with durable materials) Seeker Missile (R) costs 125 and deploys a seeking missile which deals 100 dmg vs air or ground with a splash dmg radius of 2. Splash dmg can hurt friendly units. Can be avoided by retreating. Only pursues target for 15 sec (20 with Durable Materials upgrade). Point Defense Drone (D) costs 100 energy and blocks projectile attacks. lasts 180 sec (240 sec with Durable Materials.) Uses 10 energy for each attack with 8 range (9 with Hi-sec Auto Tracking upgrade). will block all ranged attacks except bullet type attacks ie marines, reapers, ghosts, auto-turrets, tanks, thor (ground attacks) vikings in Assault Mode, and Infested Terrans. Also does not block beams/blasts ie Hellions, Sentries, Void Rays, Archons, Interceptors and Motherships. |
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Terran Battlecruiser
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Cost: 400 min, 300 gas, 6 supply, 90 sec.
Stats: 500 hp, 3 armor, 8 vs ground (6 vs air) dmg, 6 range, .225 attack, 1.875 movement, 200 energy (50 initially) Type: Massive, Mechanical, Armored Hotkey: B Abilities: Yamato Cannon (Y) costs 125 energy and deals 300 dmg with 10 range to a single unit. Takes 3 sec. |
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Terran Point Defense Drone
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Cost: 100 energy
Stats: 200 hp or 180 sec, 1 armor, 8 range, Type: Mechanical, Armored Hotkey: D Upgrades: Durable Materials (D) increases duration from 2 to 3 min. Hi-sec Auto Tracking (H) increases range to 9 from 8, and Building Armor (B) adds 2 armor. Abilities: Uses energy to block projectiles targeted at friendly units. Each blocked attack takes 10 energy (units with multiple attacks will require multiple blocks). Effective against most ranged attacks except bullet-type projectiles (ie Marines, Infested Marines, Reapers, Ghosts, Tanks, Vikings in Assault Mode, Auto-Turrets, and Immortals. Also does not block spray/beam attacks (ie Hellion, Sentry, Void Ray, Interceptors, and Mothership). |