The researcher would make sure to obtain a representative sample from a relevant population, which could come from either a large school or several schools in a district area. For example, the researcher could compare the amount of hours a juvenile spends playing violent video games on a daily basis to his or her conduct grade. If the parents’ perceptions of the negative effects of violent video games in teenagers were to be true, the relationship between both variables would be inverse. This would mean that the higher the amount of hours a teenager spends playing these games on a daily basis, the lower its conduct grade. A researcher may observe this negative correlation and predict that violent video games have an effect in adolescent behavior. A correlational study only serves to determine a prediction and not a cause and effect relationship, which would require data that is well collected through an experiment in order to make
The researcher would make sure to obtain a representative sample from a relevant population, which could come from either a large school or several schools in a district area. For example, the researcher could compare the amount of hours a juvenile spends playing violent video games on a daily basis to his or her conduct grade. If the parents’ perceptions of the negative effects of violent video games in teenagers were to be true, the relationship between both variables would be inverse. This would mean that the higher the amount of hours a teenager spends playing these games on a daily basis, the lower its conduct grade. A researcher may observe this negative correlation and predict that violent video games have an effect in adolescent behavior. A correlational study only serves to determine a prediction and not a cause and effect relationship, which would require data that is well collected through an experiment in order to make