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Pixar Renderman (Prman) - Flashcards: 22
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Pixar Renderman (Prman: Graphics State) - Flashcards: 4
Description: The RenderMan Interface is similar to other graphics packages in that it maintains a graphics state. The graphics state contains all the information needed to render a geometric primitive. RenderMan Interface commands either change the graphics state or render a geometric primitive. The graphics state is divided into two parts: a global state that remains constant while rendering a single image or frame of a sequence, and a current state that changes from geometric primitive to geometric primiti ...
Tags 3d graphics language prman programming renderman ribs vfx
Author: blafusel9
Created: 2010-11-07 -
Pixar Renderman (Prman: Graphics State: Options: Camera) - Flashcards: 13
Description: The graphics state has various options that must be set before rendering a frame. The complete set of options includes: a description of the camera, which controls all aspects of the imaging process (including the camera position and the type of projection); a description of the display, which controls the output of pixels (including the types of images desired, how they are quantized and which device they are displayed on); as well as renderer run-time controls (such as the hidden surface algor ...
Tags 3d graphics language prman programming renderman ribs vfx
Author: blafusel9
Created: 2010-11-07 -
Pixar Renderman (Prman: Graphics State: Options: Displays) - Flashcards: 9
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Pixar Renderman (Prman: Graphics State: Options: Additional options) - Flashcards: 3
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ar Renderman (Prman: Graphics State: Options: Implementation-specific options) - Flashcards: 5
Description: Rendering programs may have additional implementation-specific options that control parameters that affect either their performance or operation. These are all set by the following procedure. In addition, a user can specify rendering option by pre-pending the string "user:" onto the option name. While these options are not expected to have any meaning to a renderer, user options should not be ignored. Rather, they must be tracked according to standard option scoping rules and made a ...
Tags 3d graphics language prman programming renderman ribs vfx
Author: blafusel9
Created: 2010-11-07 -
Pixar Renderman (Prman: Graphics State: Attributes) - Flashcards: 12
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