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        <title>ribs Flashcards</title>
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        <description>www.flashcardexchange.com: ribs Flashcards</description>
        <language>en-us</language>
        <pubDate>Sat, 11 Feb 2012 04:58:27 PST</pubDate>
        <lastBuildDate>Sat, 11 Feb 2012 04:58:27 PST</lastBuildDate>
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        <ttl>720</ttl>
        
        <item>
            <title>Skeletal System-Pics</title>
            <link>http://www.flashcardexchange.com/flashcards/view/2051634</link>
            <description>Cards for Bone I.D.</description>
            <pubDate>2012-01-18</pubDate>
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        <item>
            <title>Chapter 11 - Bony Thorax</title>
            <link>http://www.flashcardexchange.com/flashcards/view/1972828</link>
            <description>Chapter 11 - Bony Thorax - Sternum &amp; Ribs</description>
            <pubDate>2011-11-05</pubDate>
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        <item>
            <title>Vertebrae &amp; Ribs</title>
            <link>http://www.flashcardexchange.com/flashcards/view/1970587</link>
            <description>Flashcards for Anatomy CP:  Bones and Bone Markings</description>
            <pubDate>2011-11-03</pubDate>
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        <item>
            <title>RIBS AND COMBINATIONS</title>
            <link>http://www.flashcardexchange.com/flashcards/view/1678754</link>
            <description>RIBS AND COMBINATIONS</description>
            <pubDate>2011-02-27</pubDate>
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            <title>APD, Sternum and Ribs</title>
            <link>http://www.flashcardexchange.com/flashcards/view/1642430</link>
            <description>Bones</description>
            <pubDate>2011-02-03</pubDate>
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            <title>Lab- Vertebrae, Sternum, Ribs</title>
            <link>http://www.flashcardexchange.com/flashcards/view/1623260</link>
            <description>Lab- Vertebrae, Sternum, Ribs</description>
            <pubDate>2011-01-22</pubDate>
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        <item>
            <title>Block 3 OMM</title>
            <link>http://www.flashcardexchange.com/flashcards/view/1581388</link>
            <description>Block 3 OMM ribs</description>
            <pubDate>2010-12-13</pubDate>
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        <item>
            <title>Pixar Renderman (Prman)</title>
            <link>http://www.flashcardexchange.com/flashcards/view/1535480</link>
            <description>Flashcards for Prman's programming languade.</description>
            <pubDate>2010-11-07</pubDate>
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            <title>Pixar Renderman (Prman: Graphics State)</title>
            <link>http://www.flashcardexchange.com/flashcards/view/1535953</link>
            <description>The RenderMan Interface is similar to other graphics packages in that it maintains a graphics state. The graphics state contains all the information needed to render a geometric primitive. RenderMan Interface commands either change the graphics state or render a geometric primitive. The graphics state is divided into two parts: a global state that remains constant while rendering a single image or frame of a sequence, and a current state that changes from geometric primitive to geometric primitive. Parameters in the global state are referred to as options, whereas parameters in the current state are referred to as attributes. Options include the camera and display parameters, and other parameters that affect the quality or type of rendering in general (e.g., global level of detail, number of color samples, etc.). Attributes include the parameters controlling appearance or shading (e.g., color, opacity, surface shading model, light sources, etc.), how geometry is interpreted (e.g., orientation, subdivision level, bounding box, etc.), and the current modeling matrix. To aid in specifying hierarchical models, the attributes in the graphics state may be pushed and popped on a graphics state stack.

The graphics state also maintains the interface mode. The different modes of the interface are entered and exited by matching Begin-End command sequences.</description>
            <pubDate>2010-11-07</pubDate>
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            <title>Pixar Renderman (Prman: Graphics State: Options: Camera)</title>
            <link>http://www.flashcardexchange.com/flashcards/view/1535981</link>
            <description>The graphics state has various options that must be set before rendering a frame. The complete set of options includes: a description of the camera, which controls all aspects of the imaging process (including the camera position and the type of projection); a description of the display, which controls the output of pixels (including the types of images desired, how they are quantized and which device they are displayed on); as well as renderer run-time controls (such as the hidden surface algorithm to use).</description>
            <pubDate>2010-11-07</pubDate>
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            <title>Pixar Renderman (Prman: Graphics State: Options: Displays)</title>
            <link>http://www.flashcardexchange.com/flashcards/view/1536149</link>
            <description>The graphics state contains a set of parameters that control the properties of the display process</description>
            <pubDate>2010-11-07</pubDate>
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            <title>Pixar Renderman (Prman: Graphics State: Options: Additional options)</title>
            <link>http://www.flashcardexchange.com/flashcards/view/1536208</link>
            <description>Additional RenderMan Interface Options</description>
            <pubDate>2010-11-07</pubDate>
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            <title>ar Renderman (Prman: Graphics State: Options: Implementation-specific options)</title>
            <link>http://www.flashcardexchange.com/flashcards/view/1536229</link>
            <description>Rendering programs may have additional implementation-specific options that control parameters that affect either their performance or operation. These are all set by the following procedure.  In addition, a user can specify rendering option by pre-pending the string &quot;user:&quot; onto the option name.  While these options are not expected to have any meaning to a renderer, user options should not be ignored.  Rather, they must be tracked according to standard option scoping rules and made available to shaders via the option function</description>
            <pubDate>2010-11-07</pubDate>
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        <item>
            <title>Pixar Renderman (Prman: Graphics State: Attributes)</title>
            <link>http://www.flashcardexchange.com/flashcards/view/1536256</link>
            <description>Attributes are parameters in the graphics state that may change while geometric primitives are being defined</description>
            <pubDate>2010-11-07</pubDate>
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        <item>
            <title>Unit 10</title>
            <link>http://www.flashcardexchange.com/flashcards/view/1358204</link>
            <description>Ribs</description>
            <pubDate>2010-06-07</pubDate>
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