André Brock, Racial Representation and Gamers, Resident Evil 5: “When Keeping it Real Goes Wrong”. Games and Culture 2011, published online 15 July 2011.
As the social web has matured, gamers congregate publicly on gaming blogs to discuss their experiences and identities, exposing their ideological, cultural, and practical beliefs about gaming. this article presents an alternative analytical method for video research by combining a culturally oriented analysis of a video- game and associating that analysis with the publically articulated beliefs of gamers about that game.
André When Keeping it Real Goes Wrong thoroughly depicts the matters of racial and gender representation that are evident within the video game Resident Evil 5 (RE5). André believes that RE5 emphasizes upon stereotypes viewing the racial culture and gender depiction of minorities, portraying them as vicious, unpredictable and fearful enemies while the protagonist of the game is usually represented by a resilient white male.
The default Internet identity is White, male, and middle class and the majority of videogame protagonists are White. Morrison (1992) called this ‘‘American Africanism,’’ arguing that American White identity …show more content…
Warren discusses the similar homogeneity of indie gaming and briefly shows clips of racism in gaming – including the “Elder Scrolls” series, a fantasy role-playing game that depicts Sub-Saharan Africans as stronger but less intelligent than other groups, and the controversial homeless black woman from “Deus Ex: Human