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26 Cards in this Set
- Front
- Back
Application
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A program that you execute to accomplish a task
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Method
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A named set of statements that performs some task or group of tasks within an application
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Main method
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An applications primary method
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Class header
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Starts a class; it contains the word class and an identifier
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Method header
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Starts a method. It contains an identifier followed by parentheses
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Variables
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Named memory locations whose contents can vary or differ over time
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Numeric constant
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Specific numeric value
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String constant
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A specific group of characters enclosed withing quotation marks
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Unnamed constant
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A literal numeric string value
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Alphanumeric values
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Can contain alphabet characters, numbers and punctuation.
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Variable declaration
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A statement that provides a data type and indentifier for a variable
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Data type
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Describes what values can be held by an item, how the item is stored in computer memory, and what operations can be performed on the data item.
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To initialize a variable
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to provide a first value for it.
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Garbage
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Describes the unknown values that reside in variables that have not been initialized
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Numeric variable
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One that can hold digits, have mathematical operations performed on it.
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String variable
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Can hold text that includes letters, digits and special characters such as punctuation marks
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Assignment statement
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Assigns a value from the right of the assignment operator to the variable or constant on the left of the assignment operator.
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Assignment operator
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Is the equal sign; it is ued to assgn a value to the variable or constant on its left.
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Operand
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A value that is manipulated by an operator
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Ivalue
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The memory address identifier to the left of the assignment operator
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rvalue
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An operand to the right of an assignment operator.
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Order of operations
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Describes the rules of precedence
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Structure
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Basic unit of programming logic
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Sequence structure
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Contains steps that execute in order with no obligation of branching to skip or repeat any of the tasks
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Selection structure
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Contains a decision in which the logic can break in one of two paths
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Loop structure
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Repeats instructions based on a decision.
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