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74 Cards in this Set
- Front
- Back
Short Sword |
Attack Damage +20 |
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Dagger |
Attack Speed +10% |
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Gloves |
Critical Chance +12% |
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Bloodied Club |
Attack Damage +10Life Steal +8% |
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Chain Hammer |
Attack Damage +40 |
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Cleaving Claymore |
Attack Damage +80 |
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Arcane Hammer |
Attack Damage +25 Attack Speed +15% Speed Up: Normal attacks increase movement speed by 10%. |
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Tempest Blades |
Attack Speed +25% Movement Speed +5% |
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Astral Spear |
Attack Damage +50 Armor Pierce +60 |
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Shuriken |
Attack Speed +20% Vital Point: Normal attacks deal additional 20 physical damage (+1 per hero level) for melee heroes and 40 physical damage (+2 per hero level) for ranged heroes. |
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Uriels Brand |
Attack Damage +100 Max HP +600 Magic Guardian: When hero’s HP falls below 40%, Uriel’s Brand grants +200 magic defense and summons a Shield that absorbs (500+hero’s level*100) magic damage for 5 seconds. 75-second cooldown |
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Curse of Death |
Attack Damage +100 Life Steal +10% Soul Prison: On dealing damage, reduces target’s HP regeneration by 50% for 1.5 seconds. If this is triggered by normal attacks, the duration is extended to 3 seconds |
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Death Sickle |
Attack Damage +60 Cooldown Speed +5% Divine Intervention: Prevents damage from a potential killing blow, then increases movement speed by 20% for 1 second. 90-second cooldown. |
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Spear of Longinus |
Attack Damage +80 Cooldown Speed +15% Max HP +400 Shatter: Decreases target armor by 50 on hit for 5 seconds. Stacks up to 5 times. |
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Bow of Slaughter |
Attack Damage +90 Life Steal +10% Critical Chance +20% Bloodthirst (active): Increases Life Steal by 90% for 3 seconds. 60-second cooldown. Only usable by ranged heroes. |
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Fafnirs Talon |
Attack Damage +60 Attack Speed +30% Life Steal +10% Dragon’s Breath: Normal attacks deal additional damage equal to 8% of target’s current HP |
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Claves Sancti |
Attack Damage +90 Upon landing a critical attack, grants bonus (30 + Level*2) movement speed for 2 seconds (only for Ranged). Critical Chance +25% Increase critical damage by 50% |
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Muramasa |
Attack Damage +75 Cooldown Speed +10% Armor Pierce +45% |
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The Beast |
Attack Damage +100 Life Steal +25% |
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Omni Arms |
Attack Damage +70 Attack Speed +15% Life Steal +10% Cooldown Speed +10% Max HP +500 Elemental Power: After using an ability, the next normal attack within 5 seconds deals 100% more physical damage. 2-second cooldown. |
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Sikks Sting |
Attack Speed +35% Critical Chance +25% Movement Speed +7% Blessing of the Wind: Increase own resistance by 35 for 2 seconds after a critical hit. |
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Fenrirs Tooth |
Attack Damage +200 Fenrir’s Tooth: Increases all damage dealt by 30% when the target’s HP is below 50%. |
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Blitz Blade |
Attack Damage +50 Attack Speed +35% Movement Speed +5% Chain Lightning: Every 4 seconds, the next normal attack triggers a chain lightning that deals 102 (+7 per level) magic damage (effect is doubled for ranged heroes). Each normal attack reduces cooldown by 1 second on hit. |
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Devils Handshake |
Attack Speed +30% Critical Chance +20% Movement Speed +5% Flame Wrath: Normal attacks increase attack speed by 10% for 2 seconds. Stacks up to 5 times |
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Rankbreaker |
Attack Damage +110 Windwalk: Increases movement speed by 10% after exiting battle. Break: Increases armor pierce by 100 (+10 per level). |
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Spell Tome |
Ability Power +40 |
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Lapis Ring |
Max Mana +300 |
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Pendant of Faith |
Mana +10 / 5 sec |
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Ancient Scriptures |
Ability Power +80 |
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Magic Ring |
Cooldown Speed +10% |
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Enchanted Scroll |
Ability Power +120 |
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Trick Blade |
Ability Power +60 Cooldown Speed +10% Elemental Power: After using an ability, the next normal attack deals additional magic damage. 3-second cooldown. |
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Spoopy Mask |
Ability Power +100 Magic Pierce +75 |
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Pheonix Tear |
Ability Power +60 From the Ashes: When the hero gains a level, 20% of HP and mana are restored over 3 seconds. |
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Virtues Braclet |
Ability Power +60 Cooldown Speed +5% Mana +20 / 5 sec |
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Vlads Impaler |
Ability Power +90 Magic Life Steal +15% |
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Staff of Nuul |
Ability Power +180 Cooldown Speed +10% Magic Pierce +40% |
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Virtues Necklace |
Ability Power +160 Cooldown Speed +10% Mana +30 / 5 sec Magic Pierce +75 |
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Tome of the Reaper |
Ability Power +240 Max HP +500 Soul Prison: On dealing damage, reduces target’s HP regeneration by 50% for 1.5 seconds. If this is triggered by normal attacks, the duration is extended to 3 seconds |
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Boomstick |
Ability Power +240 Explosion: Ability hits trigger a small-area explosion that deals 50 (+50% ability power) magic damage. 5-second cooldown. |
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Hecates Diadem |
Ability Power +240 Warlock: Ability Power +35% |
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Orb of the Magi |
Ability Power +140 Cooldown Speed +10% Bide: Gains 12 ability power and 110 HP every 30 seconds. Stacks up to 10 times. From the Ashes: When the hero gains a level, 20% of HP and mana are restored over 3 seconds |
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Rheas Blessing |
Ability Power +140 Cooldown Speed +10% Life Shield: Gains a shield that absorbs 450(+50 per level)(+40% ability power) damage when HP falls below 40%. The shield lasts 4 seconds and has a 75-second cooldown. Magic Life Steal +25% |
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Zweihander |
Ability Power +180 Max Mana +400 Movement Speed +8% Rapid Blade: Normal attack hits increase attack speed by 50% for 4 seconds. 10-second cooldown. The Light: Normal attacks gain additional magic damage equal to 20% of the hero’s ability power |
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Frostys Revenge |
Ability Power +140 Max HP +850 Movement Speed +5% Chill: Abilities that deal damage will also reduce enemy movement speed by 20% for 2 seconds |
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Beriths Agony |
Ability Power +140 Cooldown Speed +10% Armor +270 Torture: Deals magic damage equal to 3% of the target’s current HP per second for 3 seconds (up to 80% against monsters) |
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Apocalypse |
Ability Power +200 Cooldown Speed +10% Elemental Power: After using an ability, the next normal attack deals additional magic damage equal to 30% of attack damage(+80% ability power). 2-second cooldown. |
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Soaring Aura |
Ability Power+ 140 Max HP +1050 Protection: Reduces magic defense of enemies within 800 units by 75(+5 per level). |
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Holy of Holies |
Ability Power +400 Enlightenment: Increases maximum HP by 1400 |
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Arctic Orb |
Ability Power +200 Impervious (active): Immune to all effects for 1.5 seconds. Unable to move, attack, or use abilities. Cooldown: 90 seconds |
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Ring of Vitality |
Max HP +300 |
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Light Armor |
Armor +90 |
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Gladiators Gauntlets |
Magic Defense +90 |
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Talisman of Strength |
HP +30 / 5 sec |
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Necklace of Vitality |
Max HP +600 |
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Greaves of Protection |
Max HP +1000 |
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Heart of Incubus |
Armor +180 Burn: Deals 50(+2 per level) magic damage to nearby enemies every second (deals double damage to minions and monsters). |
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Belt of Clarity |
Magic Defense +110 Max HP +700 Regenerate: When taking damage, restores 4% HP over 2 seconds. 15-second cooldown. |
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Platinum Gauntlets |
Cooldown Speed +10% Armor +110 |
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Knights Plate |
Armor +210 Spirit Bond: When taking damage, reduces the attacker’s attack speed by 20%. |
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Mail of Pain |
Armor +300 Max HP +1200 Riposte: 15% of the physical damage taken is deflected to the enemy as magic damage (calculation is based on damage before damage reduction) |
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Hercules Madness |
Attack Damage +50 Armor +180 Magic Defense +150 Berserk: Increases attack damage by 40 and gains a shield for 8 seconds when HP is below 40%. 90-second cooldown. |
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Odins Will |
Attack Damage +60 Max HP +1000 Adrenaline: Increases movement speed by 2% and deals 2% additional damage after taking damage. Stacks up to 5 times. |
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Mantle of Ra |
Attack Damage +80 Armor +330 Burn: Deals 100 (+4 per level) magic damage to nearby enemies every second. (Bonus: Deals 100% bonus damage to minions and monsters) |
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Shield of the Lost |
Armor +360 Max HP +1200 Spirit Bond: Reduces the attack speed of nearby enemies by 30% |
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The Aegis |
Cooldown Speed +20% Max Mana +400 Armor +360 Spirit Bond: When taking damage, reduces the attacker’s attack speed by 30% and movement speed by 15% for 3 seconds. |
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Gaias Standard |
Magic Defense +240 Max HP +1200 Movement Speed +5% Regenerate: When taking damage, restores 8% HP over 2 seconds. 10-second cooldown. |
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Medallion of Troy |
Cooldown Speed +10% Magic Defense +360 Max HP +1000 Blessed: Gains a shield that absorbs 300(+50 per level) magic damage every 18 seconds |
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Crimson Banner |
Armor +200 Max HP +1500 Bloody Battle: Restores 20% HP over 5 seconds after earning a kill or assist. 10-second cooldown |
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Hyogas Edge |
Armor +100 Magic Defense+100 Max HP +1200 Biting Cold: Normal attacks increase the wearer’s movement speed by 10% and reduce target’s movement speed by 25% for 2 seconds. |
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Frost Cape |
Cooldown Speed +10% Armor +200 Max HP +800 Elemental Power: After using an ability, the next normal attack reduces movement speed by 30% and deals 150 physical damage (20 additional damage for each level gained) to an area. 3-second cooldown. |
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Amulet of Longevity |
Max HP +1700 HP +100 / 5 sec I’m Golden: Increases healing taken by 20%. Longevity: Increases maximum HP by 10%. |
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Rock Shield |
Armor +150 Magic Defense +150 HP +800 Rock Shield (active): 3 seconds after activation, gain a shield equal to 30% of the damage taken within those 3 seconds (+10% of Max HP). The shield lasts for 3 seconds. The player’s damage output is reduced by 70% for 3 seconds after gaining the shield. Cooldown: 75 seconds |
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Blade of Eternity |
Armor +120 Fighting Spirit: Increase damage dealt by 10% Nirvana: Resurrects wearer 2 seconds after death with 2000 + (hero level * 100) HP. This effect has a 150 second cooldown and can only be triggered twice in the same match. |