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90 Cards in this Set

  • Front
  • Back
bandura
observational learning; bobo doll study
skinner
operant conditioning; worked with rats
pavlov
classical conditioning; worked with dogs
classical conditioning
using an unconditioned stimulus , unconditioned response, conditioned stimulus, and conditioned response to teach something
generalization
the CR 'spreads' to similar stimuli; EX different bells like at the school where the dog study was held
discrimination
the CR is restricted to certain stimuli
acquisition
form a new CR
extinction
bannish CR
spontaneous recovery
CR spontaniously returns after extinction and non exposure
higher-order conditioning
when a neutral stimulus triggers a conditioned response
continuous reinforcement schedule
reward or punishment after every time
operant conditioning
learning by reward or punishment
primary reinforcement
comfortable temp, food, attention, etc
secondary reinforcement
a college degree, money, etc
shaping
reward small approximations of a behavior; ex reward mouse when getting closer to lever
positive and negative reinforcement
positive means adding or giving; negative means removing or taking away; NOT emotionally + or -
intermittent reinforcement schedule
not giving reinforcement every time task is completed; better method because will only work for reward
criteria for observational learning
attention, retention, reproduction, motivation
continuous reinforcement schedule
reward or punishment after every time
operant conditioning
learning by reward or punishment
skinner box
box that skinner studied rats in
delayed reinforcement
delayed punishment or reward
primary reinforcement
comfortable temp, food, attention, etc
secondary reinforcement
a college degree, money, etc
shaping
reward small approximations of a behavior; ex reward mouse when getting closer to lever
positive and negative reinforcement
positive means adding or giving; negative means removing or taking away; NOT emotionally + or -
intermittent reinforcement schedule
not giving reinforcement every time task is completed; better method because will only work for reward
criteria for observational learning
attention, retention, reproduction, motivation
instinctive drift
when instinctual responses slowly over power the trained response; EX dog shaking head when killing prey
conditioned taste aversion
when a person gets a taste in their mouth connecting an experience with the taste; IE too much mild duds made yack so now get nasty taste
personal relevance in memory
semantic; highest form of processing; making something connect with a personal experience etc
three kinds of processing
encoding, storage, retrieval
schemas
generic concept of something; EX said words that related to sleep, but sleep was not actually said; EX people in movie going in and out of restaurant we assumed paid
serial effects
recency and primacy effects make remember words in begining of list and end
sensory memory
couple seconds of memory right after heard, felt, etc
short term memory
• working memory: limited, magic 7 (people generally limited to 7 pieces of memory at a time), 20 seconds
long term memory
• long term memory: unlimited in space (might not be able to retrieve it, but the memory is still there)
retro amnesia
losing memories after a traumatic experience
anterograde amnesia
cant remember events AFTER an accident/trauma
implicit memory
previous experiences aid in the performance of a task without conscious awareness of these previous experiences; procedural memory is this
explicit memory
conscious, intentional recollection of previous experiences and information; EX used to remember an appt
declarative memory
stores facts; 'textbook learning'; more subject to forgetting; methods: spaced repetition, mnemonic and active recall
procedural memory
unconsciously remembering the order of which a task was completed
semantic memory
thinking of what something means; highest form of processing;
episodic memory
personal experiences that we can recall that connect the new thing learned
absent mindedness; transience; blocking; misattribution; suggestibility; bias;
break in working memory, EX in room forget y; info fades after non use; trying to remember how song goes while listening to another song; when we confuse how we acquired the info; false memories; opinions create what we expect to see
functional fixedness
bias that stops a person from using something the way it is traditionally used
irrelevant information
often throw you off because you are over thinking the irrelevant info; scisors matchbook cotton example
mental set
using a way that worked before even though there may be an easier way
unnecessary constraints
the box around the 6 circles; could go over the lines
6 approaches to problem solving
trial and error; heuristics - 'rules of thumb'; forming subgroups - breaking down into small problems; working backwards; search for analogies; change the representation
risky decision making factors
objective value (what condo will actually cost)
subjective utility (cost/benefits of buying condo
subjective probabilities (probabilities that you go through while thinking about buying the condo)
availability bias
tend to estimate probability of the event by the ease at which is comes to mind
representativeness bias
coin toss example: always 50% chance
ignoring base rates
salesperson/librarian example: so many more salespeople than librarians no matter what the person is described as
the conjunction fallacy
teacher/teacher-politician example
the gambler's fallacy
roulette table example: the chance is 50% every time no matter how many times in a row one color is hit
ignoring sample size
the more there are in a sample, the better the data.
whorf
linguist relativity; noticed that in some languages they have words scripted that other languages dont have words for; snow example
skinner and language
acquired language through imitation and reinforcement; ex: baby gets rewarded for saying mommy for 1st time
chomski
nativists; innate language acquisition device; we create original sentences when we speak, so it cant just be immitation; over regulizations - ex: how kids speak more proper before going to school than when they start learning all the rules and exceptions
criteria for language
symbol - has to have symbols that have meaning; structure - laws of how to arrange words; infinitely generative - no limit that you can create and combine
phonemes
smallest unit of sound; ex: buh-oy-z has 3
morphomes
smallest unit of meaning; EX: 2 in boy - a young male and then plural
syntax
structure of language; ex: the boy cried. 3 words, 5 morphemes, 9 phonemes
vocabulary spurt
average is 18 months; can take between 12-20 months
babbling
babbling - making all the random sounds, but phonemes guide what they babble; practice of cheek muscles necessary to talk
holophrases
expressing a phrase with one sincle word; ex: baby saying up to someone to pick them up
telegraphic speech
ussually just nouns and verbs to signify the whole sentence; ex: doggy eat
whole sentences
full sentence; ex: the doggy is eating
metaliguistic awareness
awareness of the use of words; you can reflect on how the language is used; understand a pun
three theories of language acquisition
behaviorists (skinner); naticists (chomski); interactionists; linguistic relativity (whorf)
linguistic relativity
whorf; languages create words that are necesary for them relative to their situation; ex: alaskans have over 100 words for snow
can animals think?
classical conditioning - dog to cabinet for treat; operant cond - reward/punish; observational learning; rudimentary counting - concept of more; limited insight - figure out way to do something - bugs w/ stick
do animals exhibit language?
communicate: yes; language: no; symbolic: yes; infinitely generative: no; structured: no
hobson & mccarley
activation synthesis - neurons randomly fired during sleep; creates dreams
biorhythms & sleep
mean - 25 hr circadian rhythm
resetting bio clock
melatonin resets bioclock
EEG
machine that measures brain activity; electroencephalograph;
sleep cycles
awake; drowsy; stage 1; stage 2; stage 3&4; REM
3 functions of sleep
protective; restorative; growth
sleep disorders
insomnia;narcolepsy; sleep apnea - intermittent stopping of breathing, followed by gasping
features of dreams
story like; day residue; mostly mundane - adventure, horror, romantic;
3 theories of dreaming
wish fulfillment (freud);info processing; activation synthesis
awake
beta brain waves (low volts, high freq)
drowsy
alpha waves start to dominate
stage 1
theta waves; only a few minutes; fantastic images
stage 2
sleep spindles - sudden burst of activity in EEG, mixed waves; 20 mins, mixture of theta and delta
stage 3&4
delta (high volt, low freq) 30 min; sleep walking
REM
most dreaming (low volt, high freq