Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
165 Cards in this Set
- Front
- Back
application software |
programs designed to perform a specific function directly for user (photoshop, Nero, photostory 3) |
|
assistive technology |
innovative technology for specially challenged populations that assist in many areas of their daily lives (adaptive keyboard, bionics, motorized chairs, voice-input devices) |
|
avatars |
normally found in video games, symbols represent the player |
|
BIOS (basic input/output system) |
installed on the computer's motherboard controlling the most basic operations of a computer. |
|
blended learning |
a process of incorporating a blend of virtual and physical resources for learning |
|
blog |
a frequent, chronological publication of a person's thoughts and commentary found on a web link |
|
bookmark |
tagging certain Web sites so you can click on them to access them without going through a search |
|
Boolean search |
allows you to combine words and phrases using the words AND, OR, NOT, and NEAR to limit, widen, or define a search; |
|
burner |
a device used to copy information onto CDs and DVDs such as music and movies |
|
bus speed |
megahertz speed, meaning how fast the memory and the computer can run |
|
cache |
a temporary storage area frequently accessed data is stored |
|
case |
the computer enclosure or shell for the tower |
|
CD-ROM/DVD ROM |
Compact Disc Read Only Memory - a disc that allows information to be burned onto to it for storage: CD-R write only once; CD-RW rewritable; same for DVD-R and DVD-RW |
|
CD-ROM/DVD-ROM drive |
reads optical data burned to a disk |
|
clickers |
hand held devices on which students enter their responses to questions which are recorded by the computer so that teachers can see that each student responded |
|
Computer Assisted Instruction (CAI) |
a self-learning technique with mastery involving interaction of the student with technological programmed-instruction modules |
|
cookie |
when a user goes to certain internet sites, that server can attach a tracker to the user's hard drive to monitor Web behavior; a user can set up the computer to control information |
|
course management system (CMS) |
a tool like Blackboard, that allows instructors from universities and corporations to develop and support blended online education by managing grades, course objectives, a learning community forum, and document sharing and more.
|
|
CPU |
Central Processing Unit - the computer's control center, or the brain |
|
cropping |
digital editing of pictures to improve framing, centering accentuation and or changing an aspect of ratio or size |
|
database |
a collection of information that can be input and accessed directly through an individual computer, through a network |
|
desktop publishing |
the design or layout and production of publications or written documents using personal computers; texts and graphics |
|
digital camera |
a camera that stores images digitally rather than recording them on film |
|
digital divide |
refers to the fact that some households are unable to afford equipment and access to technology at home |
|
Digital Versatile Disc (DVD) |
an optical storage medium with improved capacity and bandwidth over CDs |
|
distance education |
students and instruction in various locations can be linked through various technology |
|
distributed course delivery |
an instructional model that allows the instructor, students, and content to located in different, noncentralized locations so that instruction and learning occur independently of time and place |
|
Dragon Dictate |
a voice recognition software program that enables people to control their computers by voice replacing the mouse and keyboard |
|
DPI (dots per inch) |
a measurement used for monitors, printers, scanners, and digital editing software; higher numbers better quality |
|
drill and practice |
a method of teaching that involves low-level recall and repetition of skills or knowledge |
|
e-pals |
like a pen-pale only through email |
|
electronic communities |
a virtual forum where students, parents, and /or teachers can communicate and share |
|
Electronic portfolio |
a collection of electronic artifacts collected over time and managed by students or teachers that can be placed on the web or burned to CD |
|
embed or link a narration |
an audio sound file can be linked or become part of a power point demonstration and travel with it |
|
emoticon |
a symbol inserted to indicate an emotion |
|
end user |
the person or group for which a Web site or learning community is designed; those on the receiving end. |
|
external hard drive |
a device that can connect to the computer and store or back up the computer separately . |
|
fair use |
legal issues regarding what constitutes public domain and what is copyrighted |
|
FAQ |
frequently asked questions - a list of questions that are most asked on a web site |
|
filtering software |
applications that limit an internet user from gaining access to certain inappropriate sites |
|
firewall |
a filtering system that stops navigation on particular internet locations and can stop most viruses and spam or specified emails from coming through |
|
font attributes |
the size, italics, bold, underline, and style for the type of font used in producing a document |
|
gaming |
playing any electronic game with a video interface; types of gaming formats include various sports skill development, hand/eye coordination, competition, virtual work skills, and many more |
|
gigabyte |
equal to 1,024 megabytes |
|
graphics |
pictures, charts, graphs, drawings, signs, photographic representations, clip art, and symbols |
|
graphics tools |
editing software that can be used to create, crop, format, animate, etc., images to enhance visual presentations and instructions |
|
hard drive |
strores and retains all of the computer;s information when the computer is shut down; typically measured in gigabytes, and modern computers should generally have no less than 100 gigabytes to meet current video and audio document needs. |
|
hardware |
the physical, touchable, material parts of a computer or other system versus the more changeable software or data components; CPU, memory, display, etc... |
|
homepage |
the first page of a web site |
|
HTTP (Hypertext Transfer Protocol) |
a set of instructions for communicating across the internet; requires an HTTP client program on one end and an HTTP server program on the other. |
|
hyperlink |
a connection or link between two Web pages |
|
input devices |
mouse, keyboard, disk drive, modem, voice/sound recorder, scanner, digital video, CD-ROM, and touch screen |
|
integrated learning system (ILS) |
a mastery system of software solutions that offers a total package as the computer teacher with lessons, drill, assessment, record keeping, and so on. |
|
intellectual property |
a product of the intellect that has commercial value, including copyrighted property and ideational property |
|
Intellitalk |
a talking word processor ideal for young children, people with learning or visual disabilities, and those who speak English as a second language that is available as part of a suite of products. |
|
interactive multimedia |
software packages that include a range of information that can be manipulated easily by users; film clips, photos, recordings, 3-D presentations, etc... |
|
internet |
a network that allows people to communicate worldwide by sending and receiving information through smaller networks |
|
intranet |
similar to the internet, but allows only filtered information to reach students |
|
iping |
program that automatically sends electronic messages to students or parents by phone, etc... |
|
joystick |
a tool used for gaming or for children with special needs who do not have physical dexterity to use the keyboard. |
|
keyboard |
a set of typewriter-like keys enabling data to be entered on the computer |
|
keyboarding |
skilled at using the alphabetic, numeric, punctuation, and symbols keys fluently |
|
LAN (Local area network) |
a computer network covering a small physical area such as home, office, or small group of buildings; opposite of WANS |
|
media player |
a computer program which allows playback of audio or video |
|
MHz (megahertz) |
one million clock cycles per second; the primary measure of a computer;s processing speed in the past; gigahertz became the standard after 2000 |
|
megabytes |
measurement used for amount of memory space available, used, or required; 1 500 text word document requires 1 megabyte (text only) |
|
monitor |
the visual unit that displays images generated by a computer |
|
motherboard |
easily compared to the human body's nervous system - it is the main printed circuit board in a computer that carries the system buses and is equipped with sockets to which all processors, memory modules, plug-in cards, daughterboards, or peripheral devices are connected |
|
multimedia presentation |
use of several different media |
|
nesting |
storage system of sets of data contained sequentially within another; folders within folders |
|
network |
a system of computers linked by telephone wires or wireless connections; LANS, WANS, CANs, |
|
NIC (Network Interface Card) |
a card that physically makes the connection between the computer and network possible |
|
online auctions |
the auction-style of technology merchandise via the internet; eBay type sites |
|
online help |
information that can be accessed through the computer or through the internet site of the computer's manufacturer |
|
open source |
a method of software distribution where programmer creates a program and makes it available for free |
|
output devices |
electronic or electromechanical equipment connected to a computer and used to transfer data out of the computer in the form of text, images, sounds, or other media to a display screen, printer, speaker, or storage device. |
|
overclocking |
increasing the clock speed of the computer's CPU past the rate at which it was originally designed to run |
|
peripheral |
a device that hooks up to the outside of the computer to enhance capability such as an external hard-drive |
|
personal digital assistant |
small hand held device like an iPhone, minicomputer,that provide a word processor and email access |
|
phishing |
an electronic scam to try to get important information out of users on web sites and through emails. |
|
photo album |
pictures or other illustrations on a hard disk or other storage device |
|
priating |
copying and installing software and other programs illegally |
|
podcast |
a series of audio or video digital-media files distributed over the internet by various hosts to portable media players such as iPods |
|
PowerPoint (PPT) |
the software successor of the overhead projector |
|
presentation tool |
a program that allows an author to create an electronic presentation of infromation |
|
privacy guidelines |
failing to protect the confidentiality of student information can lead to FERPA issues |
|
RAM (Random Access Memory) |
the component that holds the computer's recently accessed data for quick access and is much faster than reading from a hard drive. At least 2 gigabytes |
|
real time |
talking, listening, and/or watching as an event or conversation is actually happening |
|
refresh rate |
the speed at which the monitor's picture is redrawn or flashed in front of one's eyes |
|
remote equipment/devices |
the control of an activity, process, or machine from a distance |
|
scanner |
a device that allows copying hard copy images onto your computer |
|
SDRAM |
the most common type of memory used today; flash drives, SD card, etc |
|
search engine |
database program t hat allows keyword searches for information on the internet |
|
secondary storage/auxiliary storage |
extra storage separate from the computer itself |
|
simulation |
a program that creates a real-life situation in which the user makes decisions either first or in reaction to |
|
slide show |
a presentation of print, photos, signs, graphics with programs such as PowerPoint |
|
SMARTboard |
a white board used in classrooms that is interactive with a computer; it becomes the computer and reacts to touch |
|
software |
programs, procedures, and related documentation associated with a computer |
|
spreadsheet |
an application program that manipulates numerical and string data in rows and columns of cells; charts, graphs, grade books, recording skills, financial records. |
|
Talk Back |
a device used to provide learning in two ways; auditory and visual. It fits over a student's face and ears and allows the student to read aloud and hear closely what he or she has read |
|
teach timers |
clock timers that are placed on the overhead so that they are visible to the classroom; |
|
telecommunication tools |
allow users to access electronic information outside the classroom |
|
template |
a ready-made electronic format complete with margins, fonts, headers and footers, numbering, logos, or other kinds of formatting or backgrounds that will appear on each slide to enhance the layout |
|
TIVA |
an acronym that brings together presentations with text, images, video, and audio for more complete concept and linguistic development |
|
touch screen |
a computer-based input device that utilizes the monitor for input by touch |
|
tutorials |
programs designed to be teachers to individual learners; student learn new information from the program in small chunks |
|
tweaking |
describes the process of changing settings,adding programs, adding plug-ins, removing system limitations, in order to increase the performance of a computer or software |
|
|
a free social messaging service by which participants keep in touch in real time by sending out text messages or tweets |
|
Uniform Resource Locator (URL) |
the draft standard for specifying the internet location of an object such as files or newsgroups |
|
USB/Universal Serial Bus |
outlets on a computer that provides connections for a large number of external peripheral devices to a computer |
|
video capture/output |
generally achieved with a video capture card that is capable of capturing video from a TV, VCR, camcorder, or a digital camera |
|
video card |
a component used to transfer data to a monitor os that it can be displayed; current video cards have a variety of 3-D capabilities. |
|
viral media |
any video, photo, or audio file that is rapidly shared and spreads among computer users. |
|
virtual reality |
a computer-generated environment that is 3-D and involves the user in real-time, multisensory interactions |
|
webcam |
a camera attached externally or internally to a computer for the purpose of sharing live video and audio |
|
WiFi |
indicates a wireless area of laptops |
|
wiki |
a collaboratively written web site; in contrast to a blog where the end user only allows comments to be added rather than changes |
|
word processor |
a computer software application used for the production of any sort of printable material |
|
zipping |
compacting information like large Powerpoint presentations with many photos so that less space is taken up in the computer and for sending through email |
|
academic learning time |
the time when students are actually understanding and succeeding at the learning task |
|
age-equivalent scores |
scores that are based on developmental norms |
|
alternative assessment |
include those which are nontraditional, meaning they are not the typical paper and pencil types of assessments; include portfolios or performances |
|
assessment |
a process used to judge a student's ongoing progress which is developmentally appropriate and dynamic and matched to specific goals and objectives |
|
authentic assessment |
demonstrating a specific skill by constructing a product or solving a problem that could be applied to a real-life situation |
|
bell curve |
if a test is well constructed, test taker's scores are normally distributed into a bell-shaped curve with most test takers scoring in the average range |
|
conferences |
interactions that take place to discuss assignments, events, creations, or progress in any academic or behavioral area |
|
context |
the whole situation or background relevant to a certain event or creation |
|
criterion-referenced test |
a test that uses absolute standards to answer specific questions about student mastery or how much a student has learned on the set of criterion. |
|
domain |
an umbrella term that describes an area of the curriculum |
|
evaluation |
typically refers to all means used in schools measure student performance over tiem and to make judgments based on the results |
|
flexibility |
refers to a teacher being open and willing to accept changes and modifications while teaching |
|
formal assessment |
includes standardized tests and normreferenced test; TeXeS, TAKS, STARR |
|
formative assessment |
uses formative data collected to measure learning througout the course of instruction while concepts or skills are being formed |
|
grade-equivalent scores |
scores based on developmental norms in certain grades |
|
halo effect |
when teachers allow their perosnal feelings to be influenced by students' past performance, performance of syblings, membership in peer groups, ethnicity and so on, in the grading of a subjective assessment such as an essay question test |
|
informal assessment |
includes items such as work samples, portfolios, observations, checklists, and projects to measure student understanding and progress |
|
informal data |
may be data that are collected formatively or summatively with the ultimate purpose of evaluating the teacher's instructional techniques |
|
K-W-L |
an instructional strategy or activity for expository texts; stands for what I know, what I want to know, and what I learned |
|
monitor |
maintain vigilance on student progress |
|
norm-referenced test |
a test that reports student performance in relationship to large number of other test takers of the same age or grade level. |
|
observation |
an informal teacher assessment made by watching a student's academic and or social behavior carefully recording results |
|
observational assessment |
anecdotal notes, charts, frequency patterns, and so on. Data collected by the teacher through careful watching and charting of specific student behaviors |
|
observational data |
information collected through close watching children and noting behaviors and or change. Reliable data must be collected frequently and in many settings to ensure that the data reflect the truest picture of the whole child |
|
percentage scores |
popular method of grading that reports a percentage correctly achieved on a particular assessment item such as a test |
|
percentile ranks |
a standardized score that compares an individual with other teat takers and reports that the individual scored as well as or better than a certain percentage of the norm sample |
|
performance-based assessment |
an alternative assessment method based on a student's performance of a skill based on a real-life situation |
|
play-based assessment |
young childhood teachers use observation of play to assess development in a number of skills and knowledge of concepts |
|
portfolio |
an authentic assessment tool used to assess student progress; consists of a collection of a student's work chosen for a specific purpose and may include the student's self-assessed artifacts |
|
problem-based learning/assessment |
a strategy that requires students to actively solve real-world problems connected to content learning |
|
reciprocal teaching |
a strategy for teaching comprehension and self-monitoring skills, requiring that teachers and students take turns predicting, generating questions, clarifying, and summarizing ideas based on text. |
|
reliability |
refers to the consistency of test results over time; a reliable test is one that yields similar results time after time when administered to the same or a similar group or level of students under the same conditions |
|
responsiveness |
referring to a teacher; this means searching to find where students are in their current knowledge and skills in order to respond with beneficial instruction to match their needs |
|
reteach |
teaching a concept again in a new and different way after realizing that many students didn't get it. |
|
rubric |
an outline or statement that tells students exactly how much each part of an assignment or test will be worth |
|
standard score |
a statistical score based on the theoretical normal curve with a mean and standard deviations; used to report standardized test results |
|
standardized test |
a formal assessment measure which attempts to standardize conditions, or make all of the test-taking conditions the same for all test takers. |
|
student self-assessment |
a process in which students reflect on their achievement and progress through student interviews and portfolios |
|
summative assessment |
measures student learning toward the goals and objectives at the end of instruction or specified amount of time |
|
summative data |
assessment data collected after instruction has been completed to evaluate students' mastery of the curriculum |
|
teachable moment |
leaving a prepared lesson to take advantage of a topic that is of special interest to students before moving on |
|
teacher feedback |
the response given after an action has taken place to let the student know if he or she is correct also providing ways to improve or encourage progress |
|
teacher made test |
an informal measure of student progress based on the objectives of the curriculum and classroom instruction |
|
test bias |
refers to the fairness of a test |
|
test blueprint |
a written plan for designing a test that includes a description of the target audience, purpose for test, number and type of items, and a description of the scoring of the items |
|
validity |
refers to the truthfulness of the assessment information; does the test or assignment actually test/give assessment information on what it claims to? |