Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
14 Cards in this Set
- Front
- Back
Criminal Behaviour |
An act that is against the law |
|
Types of crime |
violent, drug related, acquisitive, sexual and anti-social offences |
|
Social construct |
A concept that exists as the result of interactions between people who make up society |
|
Subjectivity |
Based on personal opinion rather than fact |
|
Limitations of criminal behaviour being a social construct |
Difficult to define; changes over time/ by culture; can artificially create increases in criminal behaviour without any changes to actual behaviour (if behaviour A that is commonplace- I.e smoking- is suddenly outlawed there will be a marked increase in crime without a change in behaviour. |
|
Deviation from norms |
When an act or behaviour goes against the accepted standards of society |
|
Culture |
A collective set of norms and values that determine the way of life of a group of people |
|
Anti social behavior |
Behaviour by a person which causes or is likely to cause harassment, alarm or distress to one or more persons not of the same household as the person (Antisocial behaviour Act 2003 & Police Reform and social responsibility act 2011) |
|
Cooper and Mackie (1986) Overview |
Social learning theory study. A study into the transmission of aggression through imitation and aggressive models. Hypothesis: playing an aggressive video game compared to other video games would lead to increased aggression in children. Findings: Showed some evidence of children's play imitating the kinds of behaviours they had observed in computer games, supporting Social learning theory |
|
Cooper and Mackie (1986) Method |
Lab experiment Design: Independent groups Sample: 84 9-11 year olds (New Jersey) Independent variable: Type of game, whether it was observed or played Dependent variable: Aggression levels |
|
Cooper and Mackie (1986)- materials used |
Missile Command Video Game Pac Man video game Star Wars and Tron paper-and-pen maze warrior figure basketball set pinball machine building blocks buzzer questionnaire for recording previous experience of video games questionnaire for rating games played in the experiment |
|
Cooper and Mackie (1986) Controls |
|
|
Cooper and Mackie (1986) Conclusions |
|
|
Cooper and Mackie (1986) Criticisms |
|