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11 Cards in this Set

  • Front
  • Back
to add vectors
arrange head to tail, draw an arrow tail to head.
to subtract vectors
arrange head to head. draw arrow from tail to first to tail of second.
to multiply vectors
vector will point perpendicularly to both of the original vectors
Common triangles
3-4-5

5-12-13
displacement
position relative to the starting point.

Net distance.
Acceleration
any change in velocity, (magnitude or direction)
Velocity =
Displacement/time

A vector.
Linear motion equations
require constant acceleration

x = xo+ vot + ½ (at2)
v = vo + at
v2 = vo2 + 2ax
average velocity
Vavg = 1/2 (v + vo)
displacement vs time graph
slope = instantaneous v
- upward = pos v
- downward = neg v
- straight = constant v
- curved = changing v = a
area beneath curve - no meaning
velocity vs time graph
slope = instantaneous acceleration at that time
- upward = positive accel
- downward = neg accel
- straight line = constant accel
- curved line = changing accel

area beneath curve = distance or displacement